*supposedly* built from that source, with fixes made by someone. And another link which points to the release of two absolutely new binary executables for both Thief 2 and SS2. The point he is making is the following (in plain English): "Here are the links which say that the source code WAS discovered. So I for one have no idea what you talking about. it's true that I haven't got the slightest idea how exactly this particular release (i.e. This game is running on a reverse engineered engine designed for a different game running on different hardware than what it was originally designed for. That's actually the reason for some of this release's issues. This release basically running on an engine that was meant for the canceled console version of Thief 2. It ran on a much different older version of the dark engine than either Thief or Thief 2. Believe it or not the source code for SS2 was lost. So deciding to add on console support for a PC game like they did is a huge commitment for a AAA game, it is not simply a matter of using an engine that works on all the platforms, all the QA has to be repeated and there are different extra steps for every platform but they didn't even get to that step.Originally posted by Kenshiro3:WTF do you think this game runs on? If you did some research you would already know that this game is running on the afformentioned "NewDark". Also with consoles, the devkits for each were priced ridiculously at something like 3000 for PS3 and more for XBox360 (and those things red-ringed like crazy, went through three in three years), and there were test versions and special development versions one had to use to debug, I remember there was one special PS3 that was I want to say 10000 that was the size of a desktop computer that our resident graphics guru got. If you aimed too low, one had customers without product for an extended period (most traditional game sales are in the first weeks), if you aimed too low, you had to eat those DVDs/carts at a loss after the retailers returned them. I haven't worked in the industry in a while but I vaguely recall one had to purchase production time and essentially predict your sales for Sony/Nintendo if the system was hot in the marketplace.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |